Monday, June 12, 2017

Natsume Yuujinchou Go: And Then Six, Seven And Eight!

Hey there guys. I've been really busy and really lazy lately. It was mostly me getting sick for a week and then stuff piled up and before I knew it, it's a month and a half so before season 6 ends, I'd like to do a mini review and share my thoughts on the fifth season of Natsume Yuujinchou.

Ignoring the fact that I am inconsistent, let's get it started.

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Relationships Between Youkais And Humans

This season, the anime touches a lot more on human/youkai relationship than usual. Its recurring in almost all the episodes of this season. Most of the time the anime portrays such relationships to be cruel and stupid because of the ephemeral nature of humans, being so fragile and having such a short time in the world.

This is when he was sick during his younger days

The show did mention this a lot in past seasons but this time, its sort of become the main theme for season 5. Heck, the last episode of the season is centered on the mid-rank youkais dwelling on their relationship with Natsume himself. I have never seen the mid-ranks being so deep as they have on the last episode. Its a nice change of pace.

More On The Others

As always, the story reveals bit by bit about Natsume's grandmother but in my opinion, this season also expands on the pasts of the supporting characters like Tanuma, Natori, and the couple taking care of Natsume, Shigeru and Touko.

Plus you'll find out something more about Natsume Reiko in this season (just small hints but you can connect the dots)

Touko-san's past (not really past but eh) is my favorite episode as of now. Loving this so much.

On episode 10, the show is narrated fully in Touko-san's voice as she reminisce about her life before Natsume came where she befriended a crow (yes its sort of funny but its cute). Something nice also happened at the end of the episode. Something good.

This is a sneak peek of the end of episode 10

Then there's also a sort of fan service-ish episode on the early beginnings of Natori and Matoba (yes that Matoba) and how they actually started to rise in name at the same time. Its... uh... I am one of those people who likes seeing these sorts of things. These love hate relationships between rivals of differing ideals. No homo though... probably.

The young Matoba and Natori. Yes they are of the same age.

As You Know Me

This is just a small pick-me-up for me to get me started again (as always) so this here is the end of my mini review I guess. I didn't say too much did I. Sorry. Just some stuff to look forward to in the series is all. I mean, this isn't some shonen anime. Its peaceful and mellow. That's its edge. Maybe I'll do a more exciting review when I've seen season 6 or perhaps the movie (if it does come out).

Also some sort of daunting premonition

I'll continue reviewing Shadowverse as well don't worry. Its not a one trick pony of mine. So look forward to that as well.

Wolvenciel, Signing Off.

Tuesday, April 25, 2017

Shadowverse Segments: The Other Bloods

Hi guys. Sorry for the two week hiatus. I was extremely busy with some personal matters. Plus I was a mom for  week. That did not end badly though. Anyways, I did say I'd do another Bloodcraft Tempest breakdown so here it is.

Trivia: These are all cards that I have.

Starting With The Gold

Soul Dominator is quite an amazing card in the sense that it takes advantage of mobs dying to power itself up. Its a Storm card too so that's the cherry on top. The 7-cost it has is actually pretty adequate to what she brings into the fight (Imp Lancer is a 3/6 Storm at 6-cost so I think its fair).

I just love these nice Bloodcraft ladies

However, it is definitely hard to actually maximize her potential. There are area spells strong enough to hit the field and feed those corpses to this girl but the cost makes it impossible to do so. You either utilize that storm with its base attack this turn and hope it doesn't die the next turn or set the field up with area damage cards and then set them off next turn. Both are hard to do. Very hard.

Staple Silvers

I'll talk about the more useful person first. Dark Airjammer has the effect of summoning 1 (2 if Vengeance) 2-cost or less monster from your deck to the field. This is useful for a lot of stuff. One example would be to use them to bring Blood Wolf into the field. The wolf's Fanfare effect won't activate because its summoned from the deck and you'll have a 2/1 Storm creature on the field (again, 2 if vengeance).

Reminds me of those Goblin Zeppelin in Warcraft

I know this doesn't really help much but its sort of a wildcard that could help you in sticky situations I guess?

Not impressed. Need to evolve to look like a Vlad

Next you have Vlad. In a way, this is sort of a cheaper Flood Behemoth (but in a way I think its sort of worse?) as its a 5-cost but it deals 1 damage to all other followers at the end of your turn if its evolved. Up until now, I've only ever use him in extremely tight situations believe me you, Flood Behemoth does it better.

Interesting Bronzes

Yeah. Definitely a very interesting set of bronzes. I think Tempest has got a lot of unique bronze cards that can help people build more solid low-cost (as in vial cost) decks especially beginners.

Colorful for a Bloods card ain't it

First of all, I have been waiting for a low cost Bloods Ward card and here it is. Spiderweb Imp makes for a good safety net in tough spots as it is low cost and its 1/4. That is definitely enough to tank up some damage. Plus, if you manage to call it up using Dark Airjammer's ability, you don't have to worry about that self-damage.

Another favorite art

Then you have Assault Werewolf that has a conditional Bane. We all know Bloods have quite a few Storm cards and its annoying when wards block you way to Stormapalooza. This is a cheap way of countering it (yeah well for immediate effect you're gonna have to evolve him) and pressuring the foe from putting up wards. It definitely has that psychological effect.

Look at him. Even he doesn't care about this. Look.

Another pressure-styled bronze card is the Frogbat. Its weak (2/2), cheap (3-cost) and yet you really don't want to ignore it. This idiot gets a +1/+0 every time your turn ends so the longer the enemy leave it be, the stronger it gets. Yes wards can definitely block Frogbat's damage but you can always put Assault Werewolf on the field to counter that. Pretty synergistic if you ask me.

I ran out of caption materials. Lol.

Last one. Stolen Life. A control spell that deals 3 damage to an enemy and gives +3/+3 to an allied follower. Its a bit costly but its a buff+control in one card. Best used to clear a ward and make way for a Storm while buffing it up.

So yeah. I still haven't gotten to testing the whole Belphegor+Bloody Mary combo. My friend who has the deck to test it is a tad busy right now I guess. I'll definitely update on that.

If any of you tested it, do tell me if it works or not. I'm curious myself. Wolvenciel, signing off.

Wednesday, April 12, 2017

Shadowverse Segments: No More Suicidal Vendettas

Hey there people. I liked the views on my posts so here I am again. Thanks for reading them. Ahem. Today I'll be talking about the new Bloodcraft cards from the Tempest expansion. There are quite a few of them so I'll be doing some of them later on. Here goes.

Vengeance? What's That?

Now lo and behold the card that breaks the whole "high risk high return" play style of Bloodcraft, the Blood Moon.

Yeah all the cards are going to be Black/White. I don't have them. Sorry. T-T

The ability description is short and sweet, "Vengeance is activated even if you're above 10 health points". That's it. But damn does this change a hell lot of things. The amulet in itself is a cost-3 but strategically, you might want to place it down at turn 6 or higher when you can place it along with some other vengeance cards. You know, in the event that something bad happens to the amulet.

So imagine that. No more "I have to deduct my own HP to activate bad ass abilities" and no more waiting for people to reduce your HP to 10 and below just so you can pull off your combos. This one card here just made Bloodcraft a hell lot faster and stronger than it already is.

The possibilities are endless. You can now use those cheap vengeance cards for an early power spike or go for a control deck without actually needing to damage yourself to activate those bigger effects that comes with playing them.

My Baphomet/Serpent Combo

One such card that goes really well with Blood Moon would be the Legendary card Maelstrom Serpent. Serpent has this scary effect of multiplying (YES IT PULLS A KAGE BUNSHIN) itself until the field is full if vengeance is active.

That's a lot of snakes. Yeesh.

However it has one huge drawback and that is its whopping cost of 8. This means that you can only play him late into the game when the enemy either has a Bahamut or a Themis's Decree or worse, that accursed Lightning Blast (which I will talk about later on a different post) in which all of those can wipe every single Serpent you have on the field.

I like him a lot. I just didn't get any of him yet. Probably need to craft him later.

"So how can I counter this?", you may ask, and the answer would be the new silver card, Baphomet. Yes, if played at a 5-cost, Baphomet becomes the first ever ramping card for Bloodcraft. Yes I know this is exactly the range of Themis's 6-cost but you just have to pray sometimes.

Its not only limited to Maelstrom Serpent. There are quite a few older cards that could benefit well from Baphomet like Abyss Beast or Frenzied Juggernaut. Do note that Baphomet only works with Bloodcraft followers. No neutrals allowed.

Damage Dampening Amulet

With the introduction of Blood Moon, some of the self-damaging cards might lose their utility value but I think if you're smart, you can still make use of them. This silver amulet will help you do just that.

I hate that mask. It creeps me out. A lot.

This card acts as both a safety net and a substitute if you're using self-damaging cards but you don't actually want to damage yourself. What it does is that any damage taken by the leader is subtracted to the countdown of this amulet. The amulet has 5 countdown so at most it would block 5 damage, right? Wrong.

The thing with Mask of the Black Death is that it reduces its own countdown based on the damage dealt. Say it has 1 countdown left, it can still block one attack that deals 5 damage. It doesn't deal the remaining damage to the leader.

People on the net is debating about this card and how it'd change a lot of things on Bloodcraft and to be honest, I think it will. You can play Dire Bond safely without any damage. You can stall aggro decks early on in the game. Block monstrous damage during the late game phases. The possibilities are endless.

People kept comparing this card to heals. I, for one see that they're looking at it wrong. This isn't a heal card. Its an immunity to damage. You can block a cost-6 Storm Black Dragoon Forte with this measly cost-2 card. Of course, there are ways of getting around this card but still, now people have to figure out how to do that first.

A Not-So-Cheap Azazel

Last one for today. A cheap alternative to sweet old Azazel. Belphegor is a cost-4 card with quite an intriguing effect.

First time I saw this card I kind of looked at her for 5 minutes just because I can (yes I have her in my alternate account)

At first I thought to myself, "Oh nice. It increases your hand while enabling vengeance". I mean, that is as handy as a Bloodcraft card can get. But then I got to thinking. If Belphegor was to be played when there's a Bloody Mary on my side of the field and vengeance is not activated for me, would that be an infinite loop of damage to the enemy? I tried looking at the net but I got nothing.

Not as attractive as Belphy but maybe, just MAYBE make a great combo with her.

I'll get back to you guys as soon as I try this with Rkidzzz. Wolvenciel, signing off.


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