Saturday, November 5, 2011

Space Marine


Space Marine is a third-person action game that understands weight. A space marine is nine feet of purebred superhuman, dressed in power armour as heavy as half a car and the universe’s biggest shoulderpads. That shit is massive, and Relic’s greatest feat with Space Marine is making you feel it. Every step you take across the scorched earth of besieged forgeworld Graia is a mighty clomp. Start running, and it’s so loud and screen-shaking that were I my mum, I’d ask Captain Titus if he was a herd of elephants. Then make him tidy his room.

Ouch.... that's hurt.... a lot.....

In Space Marine the player engages enemies through a third-person view with both melee and ranged attacks. The player-character, Titus, is given enhanced regenerative abilities and an Iron Halo shield, after progress has been made further into the story. When health gets low, performing executions can allow Titus to get a portion of his health back. Titus is accompanied by Sidonus and Leandros for most of the missions, though in some instances missions are performed solo. The game features a fury system that, when filled up, allows the player to either slow time for aiming or perform devastating melee attacks.

For Chaos!!!!
The starting weapons include a combat knife and a pistol, though the player can acquire other weapons. The game includes a new weapon not featured in the actual table-top game known as the Vengeance Launcher, which can shoot sticky grenades.

Don't just stare there, shoot!!!!
The main antagonists the player must fight are the Orks and the Forces of Chaos. The Orks are an alien race whose sheer numbers and brutish warriors make a devastating opponent. The Forces of Chaos on the other hand are a far more serious threat who can extinguish the life of whole star systems by summoning nearly limitless amounts of horrors that flourish in a parallel universe known as The Warp. Portals conjured by the Traitor Legions - renegade Space Marines - allow the daemons to cross over into real-space

Combat is fast and exciting.
Space Marine is not a long game. It’s not a complicated game, and there’s little incentive to replay the campaign once you’ve stomped through its eight hours. There’s little to the story beyond “kill all the ork troops because they’re bad, then kill all the Chaos troops because they’re worse.” But I didn’t need plot investment to keep me playing: I just needed the next fight. Relic have Space Marine’s pacing just right: playing in lengthy sittings, I’d repeatedly reach what I thought was the end of my tether with endless war. Then I’d round a corner, and be handed a jump-pack, reigniting my desire to carve the limbs off sentient beings all over again. The darkness of the far future is less grim when constant war feels so good.

death from above! Leeroy Jenkin!!!!!!!!

I am a Space marine, and I am proud to be one.

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