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Tuesday, May 31, 2011

League of Legends


I am a veteran DotA player. I'm addicted to it. I pawn noob on the internet, and laugh at all the losers. Well, I used to be addicted to it. Now my addiction has been cured. Why? Because now I am addicted to League of Legend (LoL)! I pawn more noobs.....


As you may already know, the League of Legends development team includes Steve "Guinsoo" Feak, the original creator of DotA Allstars, and Steve "Pendragon" Mescon who started DotA-Allstars.com, and has worked closely with the DotA community for the past five years. Well, thats is why the game looks alike.


Players are formed into 2 even teams with 1–5 Champion(s) on each team. Each team starts at opposing sides of a map in an area called the "fountain", near what is called a "Nexus". A match is won when either the opposing team's Nexus is destroyed or the other team surrenders. To destroy a Nexus, each team must work through a series of towers called "Turrets". Turrets are often placed along a path to each base referred to as a "Lane". Along the way, each player gains levels from killing the opposing team's champions and "Minions" (small NPCs that constantly spawn and attack the other team) and defeating neutral monsters (some of which grant buffs known as crests upon death). Killing enemies allows champions to purchase "Items" with in-match gold to improve their statistics. In League of Legends, each player starts at level 1 at the beginning of the match and can obtain the maximum of level 18 with their champion, leveling 4 different champion-specific abilities.


League of Legends is a session-based game. Matchmaking occurs based on the average Elo ratings of each individual players, with slight proprietary adjustments.


The game can currently be played in four different modes: tutorial, practice, normal and ranked.
Tutorial is the game mode where new player are directed to when they first start the game. It is a private offline game session where the players are taught the basic controls and goals of the game.

  • Custom mode allows players to manually create custom game sessions that other players can find on a game list and join. Players can add computer controlled champions (bots), set password, and set the maximum number of players in Custom games.
  • Co-op vs. AI is a mode where players are matched either alone or as part of a group against a team of bots. Currently, this mode is only available on the 5v5 map, Summoner's Rift. Players can choose either beginner or intermediate difficulty.
  • In a Normal game, players queue themselves to the automatic match-making service either alone (Solo) or as part of a group. The server then automatically creates a game and attempts to populate it with players in a way that both sides have a 50% chance to win. The players are rated in a hidden Elo rating based on the outcome of normal mode matches they participate in, and the server uses that rating for future match-making. 

The Summoner acts as the persistent element in the game, to be used to track statistics and scores for each player. Summoners gain experience points and Influence Points for each battle they participate in. They level up by getting enough experience, unlocking new ways to influence battles. The Summoner can also choose two summoner spells to bring with it into an in-game session on the Fields of Justice. These spells significantly impact gameplay, and have a high cooldown while costing no mana. All spells can be improved by masteries.


Who want to fight me just add: Rkidzzz as your friend in the Garena net client. What? Doesn't have a Garena account? Too bad. Well, I'm gonna take my Cho Gath for some nom nom nom........Heh......


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